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Mission To Zebes Full Version: Explore the Secrets of Zebes in this Amazing Metroid Fan Game



As a last resort, the Federation Police decided to send a lone Bounty Hunter to penetrate the Pirate base and destroy Mother Brain, the mechanical life-form that controlled the fortress and its defenses. Samus Aran, considered by many to be the greatest of all Bounty Hunters, was chosen for the mission. Samus had successfully completed numerous missions that others had thought impossible, making her an excellent candidate. However, despite her accomplishments, much of Samus' true identity remained wrapped in mystery.


There is a slight difference between the NES and FDS versions of the ending. In the FDS version, it requires the player to flip the disk to side A after boarding the elevator to the surface to fully access the ending. The NES version does not require any further actions from the player upon successfully escaping.




Mission To Zebes Full Version



If the engines of Samus's spaceship go out of control, Samus can choose whether to escape immediately or finish off the Metroid=Mutant first. In the latter scenario, Samus must first successfully defeat the M=M with missiles and then successfully reach the escape pod in time. However, she forgets the Metroid capsule aboard the spaceship, and it is lost when the ship explodes. This results in a bad ending where she is unable to complete her mission and solve the mystery of the capsule.


It is a remake. Contrary to fan speculation based upon the game's title ("Zero" coming before "One", of course) and attempts to exploit ambiguity in phrasing here and there and differences in level lay-out, the title is unambiguously a remake. Fans rejecting the remake idea in favour of the prequel idea often point to the title, which would mean this marks Samus very first mission EVER. As Samus has already completed several missions at the start of the original Metroid (as described in the instruction booklet), that would mean ZM is a prequel. However, quoting the opening lines of Zero Mission:"Planet Zebes... I called this place home once, in peaceful times, long before evil haunted the caverns below. Now, I shall finally tell the tale of my first battle here... My so-called Zero Mission." -Samus Aran"Note that it is stated that ZM depicts the first battle on ZEBES, and not her very FIRST mission. According to the Metroid chronology, Samus has already made name for herself as a bounty hunter, but those missions were a pure professional matter. This first battle on Zebes is a personal one to Samus because Zebes was once her home, so defeating the Space Pirates there has a special meaning for her.ZM also retcons several facts established in the original game, like the presence of upgrades not in the original (Super Missile, Long Jump) and the appearance of Ridley and Kraid (more in line with their appearance in Super Metroid).Director Yoshio Sakamoto in particular described the difficulty he faced in trying to "recreate" (his word) the classic, including a need to "flesh out" (his words) that game's somewhat thin storyline with cinematic sequences. More of his own words:"if we were to say it was a completely new game we wouldn't be entirely off-base [...] the concept was to take that original gameplay and rework it into something that felt fresh and new, while still keeping elements from the original game that people would be familiar with.""Any time you do a remake there's always the possibility that it could be taken negatively as a mere port other than a truly remade game. One of our biggest challenge was to add enough elements to make the game feel like something that's new, while not straying far from the original Metroid, to lose the meaning of what we were trying to do. We spent a lot of time balancing those two elements in addition to actually working in elements that we hadn't seen before in a Metroid game, finding a way to implement them in Zero Mission...and then finding a way to balance this gameplay and make it into something people would enjoy."With these words in mind, we can safely assume that all inconsistencies between Zero Mission and other Metroid games (especially Super Metroid) that could give rise to any doubts as to what ZM constitutes, were intended to be there (with the intent of purposefully changing continuity) or the director simply ignored them. Edit


SamusAran78's version uses sprites of the statue room and the fully grown baby Metroid from Super Metoid, as well as few sprites for the two enemies that appear at higher altitudes; while the room itself is in the background, the statue has been moved further forward to be nearer the combatants while still retaining its place as a background object, though the statue sprite has been noticeably scaled up as a result of this. There are a couple of life forms that can bee seen on the stage, the most prominent is the fully grown baby Metroid that flies around behind the combatants and in front of the statue, always following the camera to keep itself on screen, the other two life forms in the stage that reside in the statue room are a purple Geemer that hangs inverted near the right side of the stage and a Ripper that darts between either side of the stage at high speeds. While the stage camera moves vertically enough to allow for Super Jump compatibility, a high z-offset that leaves the stage floor close to the bottom of the game window combined with the camera moving upwards at the slightest vertical movement of a character means that it doesn't take much for the stage floor to disappear out of view.


I'd love to see a 3ds Samus collection that has updated versions of Metroid 1 (Zero mission version), 2 (with a zero mission style remake), Super with updates, and Fusion. New touch screen weapon selection options and perma map. Plus a new, awesome 3d layering and improved resolution for the graphics


Seeking more answers, Samus tracks the X Parasite to the Biologic Space Laboratories (BSL) research station situated above SR388. Her new mission is to rescue any remaining survivors and eradicate the X Parasite for good. However, she soon runs into a new threat known as the SA-X: a version of the parasite able to imitate her human form. Samus encounters the SA-X numerous times while exploring, and the powerful foe keeps Samus on her backfoot and forces her to act defensively.


The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force. 2ff7e9595c


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